Friday, July 12, 2013

Steam Summer Sale Scandal

I just spent some money on a recent sale, and got some of those new fangdangled trading cards! Maybe I'll be able to make my badge by the end of...

...Seriously Valve?

More Important Things

The drill is something you know.

Full size below.

Thursday, July 11, 2013

Yet More Art

The first time I try going with a paneled comic. No shading for now, too busy.

Also always, full size below.

Wednesday, July 10, 2013

More Art

I'm really enjoying this.

Full size below.

Tuesday, July 9, 2013

Shadowrun Fun

Just something I drew for a contest. Much enjoyment was had.

Full size below.

Wednesday, July 3, 2013

So, I was at this wedding...

And I was feeling particularly sacrilegious.

I think they left the part where Jesus flew off of the cross and scored the winning touch down out of the bible.

Saturday, June 22, 2013

No Video This Week

No video this week, because reasons.

I might manage to get one out next week, but it'll still be a busy one. I'll get back to my regular schedule some time in the week after that.

Saturday, June 15, 2013

Perspective - The Experimental First Person Platforming Puzzle Game

Because combining two genres wasn't enough for them.

But seriously, this game is pretty fun. Definitely screws with your head a little bit, and games need more of that. It's a little short to do a video on it (I beat it in less than an hour), but play it anyways.

Check it out here.

Just Beat - Gunpoint

Okay, so I didn't just beat it. I actually beat it last week, the day it came out, but it too me a little while to figure out what I thought about it.

Overall, a good game. It just lacks much beyond its overly short campaign.

I'm finally getting around to making some personalized titles and stuff in my videos, drawn with my tablet in Photoshop. I'm working on my YouTube banner now. Eventually I'd like to get into making some animations for some informative videos that aren't pure game play videos, but that's probably a ways down the road. Animation requires quite a bit of work, and no one likes work.

Tuesday, June 11, 2013

More Watch Dogs

E3 is in full swing, and you know what that means!

A hint of story with no game play. Future Chicago is obviously being played up to be pretty depraved.

Looks pretty fun. Apparently civilians can recognize you and call 911, and you can walk up to them and toss their phone on the ground. It's a little odd that no one does anything about it, though. Seems like a good way for the dude to scream, "It's Aiden Pierce!" and have everyone on the street call 911. I'm happy to see stuff like that in there, though.

One thing I'm wary of is the 'tell the guy where to go' segment. If you fail, do you get an instant game over, or do you just have to go help him out? I like the idea, but hopefully the execution isn't too obtuse.

Also, we get our first cross-platform tie-in. The player requests help from a tablet player, who hops on and disables a helicopter for him, as well as popping up (Or just unlocking?) a couple of road barriers. While I find this idea interesting, especially considering that you're a character walking around hacking the world with your phone, I'm still not sure of it. I'm sure I can pull out my phone/tablet and just play by myself if I really wanted to, which kind of defeats the purpose. I'm naturally a little cautious going towards this, but I'll keep an open mind.

Blackouts look like they're your one-way ticket to escaping the everything. I'm guessing you'll run across better equipped enemies in the future, but hopefully it's not something you do willy-nilly just to escape the police when they catch you. There should be some sort of consequence beyond being able to beat the crap out of law enforcer in sight because they can't see you.

Forgot to mention there's a huge hint towards Aiden's motivations: The dude you save mentions finding something out about your sister. Maybe it's because my sister is my only sibling, but this makes me happy. It's about time more games realized that tragedies don't only happen to dudes' wives and girlfriends.

Hopefully we'll get more info from E3. Looks pretty cool so far.

Wednesday, June 5, 2013

Just Beat: Thomas Was Alone

Thomas Was Alone is a neat little game that you can get in the Humble Indie Bundle for whatever you want to pay for another six days (And you get a bunch of other games along with it, too!). It's an under appreciated platformer in which you control various sized rectangles who all have different abilities. In order to complete a level, all of the rectangles have to enter a portal at the end of a level.

This is Thomas. Thomas is currently alone.

Now, I'm not normally one to go out of my way and praise a platformer. Sure, I was raised on Mario just like any other kid born around the 90's, but I typically detest skill based platform games and rarely play them for more than a few minutes before uninstalling them in a rage.

Thomas Was Alone is delightfully different, though.

Monday, June 3, 2013

Sunday, June 2, 2013

Today's Rage - YouTube and Ads

Today's rage is about advertisements and YouTube, where I waste an hour writing about wasting thirty seconds every once in a while.

I have an interesting relationship with advertisements. On the one hand, they're a great way for a person or company I like to generate money without me actually have to pay them. On the other hand, they're incredibly annoying when done improperly.

The Internet's methods are, thankfully, very different from those of television. While it used to be full of epilepsy-inducing millionth visitor banner ads and obvious scams, modern wonders such as Adblock and Common Sense on the websites' part have led to a much better place, where those who hate all advertisements can cheerfully block all of them, those who don't mind them don't have to deal with seizures every other web page, and those who fall between, like me, can white list any websites that they trust or want to support.

Today, advertising on the Internet is a multi-million dollar industry, one that Google has pursued full steam ahead with user friendly and accessible advertising programs like Adsense. Companies pay Google for advertising space, and people get paid by Google for letting them host advertisements on their web pages. It's a nice little set up they have going.

After YouTube was bought by Google, Google was quick to implement a variety of changes, the most prominent of which was the ability for just about anyone who doesn't post copyrighted videos or music to get paid for advertisements they allow on their videos. It's a win for everyone: Google easily makes hundreds of millions of dollars off of this program, and individual users earn a modest income from their own channels. Some become popular enough to quit their day jobs and pursue their love of making fun, informative, or entertaining videos.

Well. It's a win for mostly everyone. There are a few things that have risen out of the whole process that have become increasingly rage inducing for me. Things, such as...